SAG-AFTRA Strike: The Video Game

November 7, 2016

SAG-AFTRA called a strike for its voice actors against multiple video game producers on October 21.

 

“SAG-AFTRA has gone to the negotiations table with serious concerns affecting voiceover and stunt performers,” said SAG-AFTRA Chief Contracts Officer Ray Rodriguez. “It’s time for video game employers to take our concerns seriously and negotiate a modern contract based on actor safety, industry precedent and best practices.”

 

Negotiations began with the 11 different video game employers subject to the strike back in February 2015. The strike was authorized in October 2015, but negotiations continued for another year in an attempt to resolve the conflict.

 

“SAG-AFTRA doesn’t want to strike, who does? But we cannot stand by and watch our members suffer serious injury and put their careers at risk in the current environment,” said Keythe Farley, a voice actor, casting director, and voice director who chairs SAG-AFTRA’s Interactive Committee. “The time is now for a new contract for our members.”

 

The SAG-AFTRA film and TV pact generates over $1 billion a year for performers. By contrast, the video game contract generates significantly less for actors: the smallest of the union’s contract, it’s believed to put less than

$30 million into the pockets of actors each year. The last time SAG made figures publicly available in 2010, guild members earned only $2.4 million under the contract.

 

Full details on the strike and its progress can be found on the SAG-AFTRA web site.

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